This week has been one split between researching equipment and worrying about the player's understanding of the game. Creating moodboards and evidence for particular styles that will educate the artwork and make it all look authentic. While creating the first interactions to help the player understand what they are able to do, while giving this information with as little hand holding as possible.
While researching items of clothing, equipment and branding, I've learned that having evidence of these items, what is popular, the look, colours, will help the realism even though the artstyle will be pixelated. It will be important to make the environment and character believable if we intend on players using this as a way to relax.
I've also learned that we may have to give players some information on the game at the beginning. Using what Alex's prototype had taught us can get the player so far in terms of understand how they are able to move around with the canoe. However, I'm concerned with the players intentions coming into the game and learning how to interact, paddle and any other type of control that may be required. It could be that we want a game that relies on pure control exploration, which is something that needs to be discussed with the team.
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